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Visual Web Convention NE Special Offer

Claim your 20% discount to take one of the limited places at the leading European event disclosing, show-casing and debating the near-term opportunities for online games, brands and virtual worlds: Visual Web Convention on 9-10th July in London. Early Bird ends 15th June! Right now, you pay only £319.20 + vat for each main conference or £559.20 + vat for a VIP Day Pass.

Register at http://visualweb.eventbrite.com and use code TWENTY - or you can go to www.viswebconvention.com and book individual event tickets using the same code to claim your discount.

 The Convention comprises 4 main events each separately bookable, with a focus on:

  • Online Games (MMOs & casual games) - Building sustainable communities, opening up Facebook and reaching 500m+ established social networkers.

  • Visual Web 2.0 - Not just about virtual worlds. How developers, publishers and brands benefit from the opportunity resulting from the new Visual Web 2.0.

  • Widgets & Gadgets - How this-gen Web, with prolific open APIs and widgets, is driving commerce, building communities and brands -  including games.

  • Virtual worlds - New platform for the Web? Life-style games? MMOs? What’s the value, opportunity and roadmap? Who are the key players and what are the right platforms for you to develop new games on?

  • Serious games & learning - Appropriate use of Web 2.0, ARGs, virtual worlds and serious games to learning, awareness and policy. In addition, are climate change games a new family-friendly genre for games publishers?

  • The Talent Crunch - How to find and then keep key talent in the creative digital industries.

Meetindustry leaders from: EMI, Eidos, EA, BBC, 3 and many more of the leading entertainment and broadcasting companies, casual games developers, brand agencies and developers – plus many budget-holding organisations based in the USA, Australia, Asia and across Europe.

Take-away a 6–12 month strategy roadmap based on clear ROI case studies for monetizing the Visual Web and online communities. Learn about the impact of open API and widgets. Discover the roadmap for mobile social networks and interconnectivity. Exploit the current 500m + community members in existing social networks. Build the next-gen social network to leapfrog Facebook and Bebo. Develop games using the new business models arising through the Visual Web 2.0... and much more.

 Speakers include:

  •  Lord David Puttnam - focus on areas of application in government for serious games and/or virtual worlds; including government policy

  • Eric Winbolt -  Head of Digital at EMI Records

  • John Nordlinger - Program Manager, Microsoft Research

  • Matt Spall - MD, Morpheme Games Studios (part of Eidos)

  • Sebastien de Halleux - COO, Play Fish

  • Kevin McNulty - President, Coole Immersive

  • Matthew Jeffery - Head EMEA Talent Management, Electronic Arts

  • Sanjay  Mistry - VP, EA University

  • Dan Hon - CEO, Six to Start

  • Margaret Robertson - Journalist & Consultant

  • Gobion Rowlands - CEO, Red Redemption

  • Bruce Joy – CEO, Vastpark

  • Claus Nehmzow - MD, Method Ltd

  • Martin Mackain Bremner  - Learning Programme Manager, Defence Academy UK

  • Prof Alan Hatcher -  CEO, Homeland Security Group

  • Jason Ryan - iCrossing

  • Tom Nixon - Nixon McInnes

  • Paul Durrant - Business Director, Abertay University

  • Thomas Bidaux - VP, Avaloop

  • David Solari -  VP Online, Codemasters

  • Thor Gunnarsson - VP, CCP Games (Eve Online)

  • Sean Dromgoole - CEO, Some Research

  • Frank Jennings - Associate Solicitor, DMH Stallard

  • Kevin Corti - CEO, PIXELearning

  • Paul Miller - CEO, School of Everything

  • David MacQueen - Senior Mobile Analyst, Screen Digest

  • Dave Taylor - Senior Virtual Worlds Researcher, Imperial College

  • Ivan Pope - CEO, Sniperoo

  • Dr Pamela M Kato - University Medical Centre, Netherlands, Former Co-founder and CEO, Hopelab

 

Tell me and I will forget, Show me and I will remember, Involve me and I will understand!
Confucius, 450 BC